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Town Royal ScythiaRoyal Scythia Minor Settlement Level 3

Town

Many hungry mouths are filled in a town.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement

Farmstead
Farmstead
(barb_town_1)
Minor Settlement Level 0
Village
Village
(barb_town_2)
Minor Settlement Level 1
Town
Town
(barb_town_3)
Minor Settlement Level 2
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Minor Settlement Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Minor Settlement Level 3
Town

Building Name

Town

Level Name

barb_town_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Large Defences
Large Defences

Effects

-4 food (this_region)
+3% wealth from all sources (regions_in_this_province)
170 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
160 Steppe Spearmen
160 Steppe Spearmen
160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
Spear Infantry
160 Young Axes
160 Young Axes
Young Axes
(Ste_Young_Axes)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Steppe Armoured Axemen
Melee Infantry / Melee Infantry / (Ste_Armoured_Axemen)
Steppe Armoured Axemen
Troops armed with axes and scale armour.
160 700 700 30 36 24 72 87 70 55
2
160 Steppe Armoured Spearmen
Melee Infantry / Spear Infantry / (Ste_Armoured_Spear)
Steppe Armoured Spearmen
Troops armed with spears and scale armour.
160 590 590 23 29 19 78 87 70 55
3
90 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
90 390 350 40 125 6 30 12 23 10 10 27 95 35
4
160 Spear Band of Scythia
Melee Infantry / Spear Infantry / (Ste_Scythian_Spears)
Spear Band of Scythia
A rather light-armored spear infantry unit, effective against cavalry.
160 470 470 19 29 17 59 57 65 40
5
160 Scythian Swordband
Melee Infantry / Melee Infantry / (Ste_Scythian_Swordband)
Scythian Swordband
Cheap & disposable, the Scythian Swordband is a useful addition to any army - able to tie up higher quality forces to enable flanking on the battlefield.
160 440 440 26 36 21 64 47 65 45
6
160 Siracene Swordsmen
Melee Infantry / Melee Infantry / (Ste_Siraces_Swordsmen)
Siracene Swordsmen
Emulating Bosporan Cimmerians and Pontics, the Siracene Sarmatian swordsmen were the best on-foot melee fighters of the steppe.
160 850 850 30 39 30 74 92 75 60
7
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 240 210 24 35 6 60 52 65 25
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