City Centre | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Centre Level 1 Public Forum More than just a marketplace, the forum is the hub of all society. |
|||||
2 | 700 |
80 wealth from local commerce (this_building) +2 public order per turn (this_province) |
||||
2 |
City Centre Level 2 Amphitheatre A good death met with dignity shows the virtues of a proper Roman life. |
|||||
3 | 1400 |
90 wealth from entertainment (culture) (this_building) +6 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
3 |
City Centre Level 2 Wine Trader Hic! |
|||||
3 | 1700 |
+10% wealth from culture (regions_in_this_province) 100 wealth from local commerce (this_building) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +6% tariff income from trade agreements (this_faction) |
||||
4 |
City Centre Level 2 Delicatessen Where would a Roman be without the finer things in life to adorn his dinner table? |
|||||
3 | 1100 |
6 food (this_region) +10% wealth from agriculture (regions_in_this_province) 100 wealth from local commerce (this_building) -2 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
5 |
City Centre Level 2 Slave Trader Slaves are the sinews of an empire. Nothing can be achieved without them. |
|||||
3 | 4000 |
+10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) 130 wealth from local commerce (this_building) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +30% wealth generated by slaves (this_province) |
||||
6 |
City Centre Level 2 Library A library is the memory of an entire people. |
|||||
3 | 1300 |
100 wealth from learning (culture) (this_building) +8% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
7 |
City Centre Level 2 Cattle Trader The easiest way of keeping meat fresh is to keep it alive. |
|||||
3 | 1600 |
+10% wealth from agriculture (regions_in_this_province) 150 wealth from local commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
8 |
City Centre Level 3 Gladiator School Whipped with rods, burned by fire, and taught to handle the blade. |
|||||
5 | 5500 |
-4 food (this_region) 150 wealth from entertainment (culture) (this_building) +12 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
9 |
City Centre Level 3 Wine Shop An honest wine merchant is always happy to drink his own wares. |
|||||
5 | 4800 |
-4 food (this_region) +20% wealth from culture (regions_in_this_province) 180 wealth from local commerce (this_building) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12% tariff income from trade agreements (this_faction) |
||||
10 |
City Centre Level 3 Taberna Fine dining and good drinking are welcome accomplishments of civilisation. |
|||||
5 | 2600 |
9 food (this_region) +20% wealth from agriculture (regions_in_this_province) 120 wealth from local commerce (this_building) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
11 |
City Centre Level 3 Graecostadium A Greek slave is not just a strong back, but a good mind too. |
|||||
5 | 11500 |
+20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) 260 wealth from local commerce (this_building) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +60% wealth generated by slaves (this_province) |
||||
12 |
City Centre Level 3 Archives When all is recorded and remembered, society can be organised. |
|||||
5 | 3200 |
+1 owning faction's cultural influence (this_faction) -4 food (this_region) 130 wealth from learning (culture) (this_building) +2 public order per turn (this_province) +16% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
13 |
City Centre Level 3 Slaughterhouse The appetites of the people must be fed. |
|||||
5 | 4100 |
+20% wealth from agriculture (regions_in_this_province) 280 wealth from local commerce (this_building) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 siege hold-out time (double for city-ports) (this_region) |
||||
14 |
City Centre Level 4 Circus There is blood and glory on the sands, for all men to see. |
|||||
8 | 11000 |
-7 food (this_region) 220 wealth from entertainment (culture) (this_building) +24 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
15 |
City Centre Level 4 Forum Vinarium Grapes grow everywhere, but wine flows only where it is bought. |
|||||
8 | 9200 |
-7 food (this_region) +30% wealth from culture (regions_in_this_province) 350 wealth from local commerce (this_building) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +18% tariff income from trade agreements (this_faction) |
||||
16 |
City Centre Level 4 Forum Cuppedinis If you cannot buy it, you did not really want to eat it in the first place. |
|||||
8 | 4500 |
12 food (this_region) +30% wealth from agriculture (regions_in_this_province) 170 wealth from local commerce (this_building) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
17 |
City Centre Level 4 Scriptorium A book copied is a civilisation strengthened. |
|||||
8 | 6500 |
+2 owning faction's cultural influence (this_faction) -7 food (this_region) 180 wealth from learning (culture) (this_building) +3 public order per turn (this_province) +24% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
||||
18 |
City Centre Level 4 Forum Boarium If it walks upon four legs, the discerning gourmand can find it here. |
|||||
8 | 9000 |
+30% wealth from agriculture (regions_in_this_province) 480 wealth from local commerce (this_building) -6 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 siege hold-out time (double for city-ports) (this_region) |
||||
19 |
City Centre Level 5 Colosseum Which is more important: grain for the bakeries, or sand for the arena? |
|||||
10 | 15000 |
-7 food (this_region) 500 wealth from entertainment (culture) (this_building) +12 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 influence per turn for your political party (this_faction) |
||||
20 |
City Centre Level 5 Circus Maximus It's more than racing: supporting a team is life, death and eternal loyalty for the fans… |
|||||
10 | 15000 |
-7 food (this_region) 200 wealth from entertainment (culture) (this_building) +30 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 influence per turn for your political party (this_faction) |
|
|
|