Minor Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement Level 1 Village A small community founded for common goals and in shared beliefs. |
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2 | 1200 |
+1% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Minor Settlement Level 2 Trade Settlement Local traders are the first pillar of any community. |
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3 | 1900 |
+2% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) 120 wealth from local commerce (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement Level 2 Garrison Settlement Sometimes it's important to remind people who is really in charge. |
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3 | 1800 |
+2% wealth from all sources (regions_in_this_province) 120 wealth from subsistence (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Minor Settlement Level 3 Trade Town A bustling hotpot, alive with the hoots of water-sellers and camel traders. |
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5 | 3200 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) 220 wealth from local commerce (this_building) +3 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement Level 3 Garrison Town A garrison's stability nurtures a growing town. |
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5 | 3000 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 170 wealth from subsistence (this_building) +3 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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6 |
Minor Settlement Level 4 Trade Large Town In the greatest bazaars, anything can be bought... and it's a seller's market. |
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8 | 4200 |
-7 food (this_region) +6% wealth from all sources (regions_in_this_province) 80 wealth from subsistence (this_building) 300 wealth from local commerce (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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7 |
Minor Settlement Level 4 Garrison Large Town A peaceful, busy metropolis, ensured by the sword. |
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8 | 4200 |
-7 food (this_region) +6% wealth from all sources (regions_in_this_province) 220 wealth from subsistence (this_building) +4 growth per turn (this_province) +6 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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