Royal Kerta
With prosperity comes growth and greater prestige, both religious and political.The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.
Provincial Capital
Building Name Royal Kerta |
Level Name east_city_royal_3 |
Building Chain Provincial Capital |
Building Level 3 |
Create Time 5 |
Create Cost 4800 |
Require Technology Qanat |
Effects
+4 Eastern cultural influence (this_region)+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Ara_Levy_Skirm)
Missile Infantry
(Ara_Levy_Spear)
Spear Infantry
(Ara_Noble_Sword)
Melee Infantry
(Eas_Ballista_Bastion)
Field Artillery
(Eas_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Ara_Levy_Spear) Levy Spearmen Levies can fight and are relatively cheap to maintain, but lack skill and conviction. |
|||||||||||||||||
160 | 290 | 260 | 14 | 29 | 11 | 62 | 60 | 65 | 25 | |||||||||
2 |
Melee Infantry / Melee Infantry / (Ara_Melee2) Qidria's Swords Valiant warriors with swords and shields from the Qidrian people |
|||||||||||||||||
160 | 700 | 700 | 28 | 36 | 29 | 62 | 78 | 70 | 55 | |||||||||
3 |
Missile Infantry / Missile Infantry / (Ara_Slingers) Slingers Even the humblest nomad may hurl a stone at his enemies. |
|||||||||||||||||
120 | 470 | 470 | 20 | 155 | 7 | 35 | 7 | 23 | 3 | 40 | 52 | 50 | 20 | |||||
4 |
Melee Infantry / Spear Infantry / (Ara_Spear2) Qidrian Light Spearmen Light lancers recruited from the region of Qidria, focusing on speed for the success of their maneuvers |
|||||||||||||||||
160 | 690 | 690 | 25 | 29 | 23 | 68 | 83 | 70 | 55 | |||||||||
5 |
Melee Infantry / Melee Infantry / (Eas_Tabriz_Peltasts) Tabriz Peltasts Peltasts by name, light infantry by choice. |
|||||||||||||||||
160 | 590 | 590 | 29 | 36 | 20 | 57 | 72 | 70 | 55 | |||||||||
6 |
Melee Infantry / Melee Infantry / (Eas_Urban_Sword) Kardakes Swordsmen The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene. |
|||||||||||||||||
160 | 760 | 760 | 34 | 36 | 21 | 78 | 90 | 70 | 60 |
Disqus |
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