Persia Port Level 3
Trading Port
A bustling centre of trade moving goods from east and west.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
Building Name Trading Port |
Level Name east_port_trade_3 |
Building Chain Port |
Building Level 3 |
Create Time 5 |
Create Cost 4200 |
Effects
-3 food (this_region)150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Missile Ship / (Gre_Peltasts_Two_Halfer) Pursuit Trihemiolia - Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
|||||||||||||||||
100 | 650 | 650 | 566 | 7 | 28 | 70 | 8 | 18 | 9 | 23 | 4 | 51 | 82 | 55 | 30 |
Disqus |
---|
|