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Royal Kerta PersiaPersia Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Qanat
Qanat

Effects

+4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Garrison_Spear)
Spear Infantry
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hellenic Infantry
Melee Infantry / Melee Infantry / (Atr_Hellenic_Infantry)
Hellenic Infantry
Native Medians and Persians trained in the hellenic style.
160 540 540 26 36 19 63 82 65 45
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
3
160 Loyal Swords
Melee Infantry / Melee Infantry / (Eas_Loyal_Swords)
Loyal Swords
Loyal Eastern Selucians, willing to die for the cause at the call of a battle horn.
160 740 740 32 36 28 72 47 70 55
4
160 Gor Light Swordsmen
Melee Infantry / Melee Infantry / (Eas_Melee2)
Gor Light Swordsmen
Coming from the persian city of Gor, not so far from the Persican Sea, these men form light melee units, better used as reinforcement
160 730 730 28 36 29 62 73 70 55
5
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
6
160 Indo - Persian Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear2)
Indo - Persian Spearmen
From the exotic regions which were loved by the eyes of Alexander, full of desire and glory, a mezcla of fighting races united by the Holy Word of spear and war
160 690 690 25 29 28 67 78 70 55
7
160 Tabriz Peltasts
Melee Infantry / Melee Infantry / (Eas_Tabriz_Peltasts)
Tabriz Peltasts
Peltasts by name, light infantry by choice.
160 590 590 29 36 20 57 72 70 55
8
160 Kardakes Swordsmen
Melee Infantry / Melee Infantry / (Eas_Urban_Sword)
Kardakes Swordsmen
The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene.
160 760 760 34 36 21 78 90 70 60
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