Parthava Port Level 4
Seaside Market
All the world can be bought or sold on these wharves.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
Building Name Seaside Market |
Level Name east_port_trade_4 |
Building Chain Port |
Building Level 4 |
Create Time 8 |
Create Cost 7000 |
Require Resource Timber |
Require Technology Trade Language |
Effects
-6 food (this_region)220 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Missile Ship / (Gre_Peltasts_Two_Halfer) Pursuit Trihemiolia - Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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100 | 650 | 650 | 566 | 7 | 28 | 70 | 8 | 18 | 9 | 23 | 4 | 51 | 82 | 55 | 30 |
Disqus |
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