menu
HomeHome / Radious Total War Mod / Nervii / Buildings / Fortified Settlement
Fortified Settlement NerviiNervii Provincial Capital Level 2

Fortified Settlement

A strong tribe deserves a strong home.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Fortified Settlement

Building Name

Fortified Settlement

Level Name

barb_city_2

Building Chain

Provincial Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

+8% wealth from all sources (regions_in_this_province)
330 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Gallic Hunters
Gallic Hunters
(Cel_Gallic_Hunters)
Missile Infantry
160 Naked Warriors
160 Naked Warriors
Naked Warriors
(Cel_Naked_Warriors)
Melee Infantry
120 Celtic Skirmishers
Celtic Skirmishers
(Cel_Skirm)
Missile Infantry
160 Celtic Tribesmen
Celtic Tribesmen
(Cel_Tribesmen)
Spear Infantry
160 Celtic Warriors
160 Celtic Warriors
Celtic Warriors
(Cel_Warriors)
Melee Infantry
160 Spear Brothers
160 Spear Brothers
Spear Brothers
(Ger_Spear_Brothers)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 350 310 16 28 19 62 57 55 25
2
120 Celtic Slingers
Missile Infantry / Missile Infantry / (Cel_Slingers)
Celtic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 470 470 20 155 7 35 7 23 3 44 53 50 20
3
120 Celtic Youths
Missile Infantry / Missile Infantry / (Cel_Youths)
Celtic Youths
These young men seek battle to enhance their status and gain experience.
120 340 340 28 70 7 18 5 23 3 35 62 55 20
Disqus
Facebook