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Royal Karka NabateaNabatea Provincial Capital Level 4

Royal Karka

A shining city, a seat of power and a source of pride…

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Karka

Building Name

Royal Karka

Level Name

east_city_royal_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7500

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+6 Eastern cultural influence (this_region)
+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Ara_Levy_Spear)
Spear Infantry
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(Eas_Ballista_Bastion)
Field Artillery
40 Eastern Bastion Onager
40 Eastern Bastion Onager
Eastern Bastion Onager
(Eas_Onager_Bastion)
Field Artillery
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(Eas_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Arabian Chosen Lancers
Cavalry / Shock Cavalry / (Ara_Cav2)
Arabian Chosen Lancers
Best spears of Arabia
90 820 820 30 34 63 76 84 125 55
2
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 290 260 14 29 11 62 60 65 25
3
160 Qidria's Swords
Melee Infantry / Melee Infantry / (Ara_Melee2)
Qidria's Swords
Valiant warriors with swords and shields from the Qidrian people
160 700 700 28 36 29 62 78 70 55
4
160 Gerrha's Guard
Melee Infantry / Melee Infantry / (Ara_Melee4)
Gerrha's Guard
Guard of Gerrha: ancient arabian city in the Persic Gulf. Strabone said the city was full of Caldeans escaping from Babylonia: they built their houses with salt. Plinius wrote that the city was 7,5 km of circumference, with towers built using square blocks of salt
160 890 890 33 36 34 83 112 80 60
5
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 470 470 20 155 7 35 7 23 3 40 52 50 20
6
160 Qidrian Light Spearmen
Melee Infantry / Spear Infantry / (Ara_Spear2)
Qidrian Light Spearmen
Light lancers recruited from the region of Qidria, focusing on speed for the success of their maneuvers
160 690 690 25 29 23 68 83 70 55
7
160 Gerrhaean Heavy Spearmen
Melee Infantry / Spear Infantry / (Ara_Spear4)
Gerrhaean Heavy Spearmen
Coming from the extreme lands of Arabia Magna, not so far from Persican Sea, these heavy spearmen are distinguished by their remarkable equipment, despite of the terrible desertic climate
160 860 860 29 32 28 89 97 80 60
8
160 Ekbatani Spears
Melee Infantry / Spear Infantry / (Eas_Ekbatani_Spears)
Ekbatani Spears
These spearmen tasked to defend the capital of Atropene, Ekbatana, and were some of the most elite units at Atropene's disposal.
160 870 870 30 32 29 73 120 80 60
9
160 Tabriz Peltasts
Melee Infantry / Melee Infantry / (Eas_Tabriz_Peltasts)
Tabriz Peltasts
Peltasts by name, light infantry by choice.
160 590 590 29 36 20 57 72 70 55
10
160 Kardakes Swordsmen
Melee Infantry / Melee Infantry / (Eas_Urban_Sword)
Kardakes Swordsmen
The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene.
160 760 760 34 36 21 78 90 70 60
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