Commons | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Commons Level 1 Commons A little common ground is vital in any settlement. |
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2 | 700 |
70 wealth from entertainment (culture) (this_building) +2 public order per turn (this_province) |
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2 |
Commons Level 2 Slave Trader Captives are the spoils of war. |
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3 | 4000 |
+10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) 130 wealth from local commerce (this_building) -4 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +30% wealth generated by slaves (this_province) |
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3 |
Commons Level 2 Farmers' Market A good harvest can bring many rewards. |
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3 | 1500 |
-1 food (this_region) +10% wealth from agriculture (regions_in_this_province) 100 wealth from local commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
Commons Level 2 Loremaster's Hut Wise words are worth hearing, even if wisdom is unpalatable. |
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3 | 1300 |
100 wealth from learning (culture) (this_building) +8% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
Commons Level 2 Storage Pit A full belly is most welcome in the depths of winter. |
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3 | 1100 |
2 food (this_region) 100 wealth from subsistence (this_building) -2 public order per turn (squalor) (this_province) +10% army replenishment (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Commons Level 2 Chieftain's Hold A clever chieftain does what is best for his people. |
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3 | 1300 |
120 wealth from subsistence (this_building) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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7 |
Commons Level 3 Public Market A little banter and trade is profitable to all. |
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5 | 4000 |
-4 food (this_region) +20% wealth from agriculture (regions_in_this_province) 180 wealth from local commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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8 |
Commons Level 3 Bard's Grove Many voices raised as one: the voice of the people. |
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5 | 2900 |
+1 owning faction's cultural influence (this_faction) -2 food (this_region) 130 wealth from learning (culture) (this_building) +2 public order per turn (this_province) +16% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
Commons Level 3 Souterrain The depths of the earth are a safe place to store food. |
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5 | 2900 |
4 food (this_region) 180 wealth from subsistence (this_building) -4 public order per turn (squalor) (this_province) +15% army replenishment (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 siege hold-out time (double for city-ports) (this_region) |
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10 |
Commons Level 3 Warlord's Hold With great power comes great responsibility. |
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5 | 2800 |
-4 food (this_region) 170 wealth from subsistence (this_building) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
Commons Level 3 Slave Market Some men are born free, but not all die that way. |
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5 | 11500 |
+20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) 260 wealth from local commerce (this_building) -8 public order per turn (squalor) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduces slave population decline (this_province) +60% wealth generated by slaves (this_province) |
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12 |
Commons Level 4 Great Fair Goods from the furthest reaches come to many shores. |
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8 | 8000 |
-7 food (this_region) +30% wealth from agriculture (regions_in_this_province) 350 wealth from local commerce (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
Commons Level 4 Bardic Circle Through song and poetry the glorious dead are honoured. |
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8 | 5500 |
+2 owning faction's cultural influence (this_faction) -5 food (this_region) 180 wealth from learning (culture) (this_building) +3 public order per turn (this_province) +24% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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14 |
Commons Level 4 Smokehouse A live calf may not last the winter. A smoked one will. |
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8 | 5500 |
6 food (this_region) 350 wealth from subsistence (this_building) -8 public order per turn (squalor) (this_province) +20% army replenishment (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 siege hold-out time (double for city-ports) (this_region) |
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15 |
Commons Level 4 Great Hall Power is a curious thing: it must be seen to be believed. |
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8 | 4500 |
-7 food (this_region) 220 wealth from subsistence (this_building) +6 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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16 |
Commons Level 5 High King's Hold A hold and hall fit for a king above all others. |
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10 | 10000 |
-7 food (this_region) 400 wealth from subsistence (this_building) +10 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 influence per turn for your political party (this_faction) |
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