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Pagus (Grain Estate) MassagetaeMassagetae Grain Level 4

Pagus (Grain Estate)

Conquest and politics are not the only routes to wealth and power.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Grain

Farmstead (Grain Fields)
Farmstead (Grain Fields)
(barb_grain_1)
Grain Level 0
Village (Grain Farms)
Village (Grain Farms)
(barb_grain_2)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(barb_grain_3)
Grain Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(barb_grain_4)
Grain Level 3
Pagus (Grain Estate)

Building Name

Pagus (Grain Estate)

Level Name

barb_grain_4

Building Chain

Grain

Building Level

4

Create Time

8

Create Cost

4600

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

9 food (this_region)
150 wealth from farming (agriculture) (this_building)
+80% wealth from farming (agriculture) (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
90 Noble Horse Archers
90 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
Missile Cavalry
160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
Spear Infantry
160 Young Axes
160 Young Axes
Young Axes
(Ste_Young_Axes)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
90 390 350 40 125 6 30 12 23 10 10 27 95 35
2
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 240 210 24 35 6 60 52 65 25
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