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Settlement (Horse Breeders) MasaesyliMasaesyli Horse Level 2

Settlement (Horse Breeders)

Without selective breeding, heavy cavalry would not exist.

A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the Macedonian Companions and cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever.

Horse

Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Horse Level 0
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Horse Level 1
Town (Master Horse Breeders)
Town (Master Horse Breeders)
(east_horse_3)
Horse Level 2
Settlement (Horse Breeders)

Building Name

Settlement (Horse Breeders)

Level Name

east_horse_2

Building Chain

Horse

Building Level

2

Create Time

3

Create Cost

2100

Require Technology

Advanced Cavalry Tactics
Advanced Cavalry Tactics

Effects

100 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
-10% cavalry unit recruitment cost (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II horses (+10% cavalry speed) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
120 Numidian Javelinmen
Numidian Javelinmen
(Num_Javelinmen)
Missile Infantry
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
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