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Town (Silk Market) MacedonMacedon Silk Level 3

Town (Silk Market)

As trade routes expand, luxuries become more commonplace.

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.

Silk

Village (Silk Trader)
Village (Silk Trader)
(greek_silk_1)
Silk Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(greek_silk_2)
Silk Level 1
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Silk Level 2
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Silk Level 3
Town (Silk Market)

Building Name

Town (Silk Market)

Level Name

greek_silk_3

Building Chain

Silk

Building Level

3

Create Time

5

Create Cost

3500

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
90 Companion Cavalry
Companion Cavalry
(Gre_Companion_Cav)
Shock Cavalry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Militia Hoplites
160 Militia Hoplites
Militia Hoplites
(Gre_Militia_Hoplites)
Spear Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 440 440 20 30 18 66 70 70 35
2
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 450 450 20 155 7 35 7 23 3 40 27 50 20
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