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Royal Kerta HimyarHimyar Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4800

Require Technology

Qanat
Qanat

Effects

+4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Ara_Levy_Spear)
Spear Infantry
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(Eas_Ballista_Bastion)
Field Artillery
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(Eas_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 290 260 14 29 11 62 60 65 25
2
160 Qidria's Swords
Melee Infantry / Melee Infantry / (Ara_Melee2)
Qidria's Swords
Valiant warriors with swords and shields from the Qidrian people
160 700 700 28 36 29 62 78 70 55
3
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 470 470 20 155 7 35 7 23 3 40 52 50 20
4
160 Qidrian Light Spearmen
Melee Infantry / Spear Infantry / (Ara_Spear2)
Qidrian Light Spearmen
Light lancers recruited from the region of Qidria, focusing on speed for the success of their maneuvers
160 690 690 25 29 23 68 83 70 55
5
160 Tabriz Peltasts
Melee Infantry / Melee Infantry / (Eas_Tabriz_Peltasts)
Tabriz Peltasts
Peltasts by name, light infantry by choice.
160 590 590 29 36 20 57 72 70 55
6
160 Kardakes Swordsmen
Melee Infantry / Melee Infantry / (Eas_Urban_Sword)
Kardakes Swordsmen
The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene.
160 760 760 34 36 21 78 90 70 60
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