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Trade Town GerrhaeaGerrhaea Minor Settlement Level 3

Trade Town

A bustling hotpot, alive with the hoots of water-sellers and camel traders.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Town

Building Name

Trade Town

Level Name

east_town_trade_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
80 wealth from subsistence (this_building)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Ara_Levy_Spear)
Spear Infantry
160 Noble Swordsmen
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 290 260 14 29 11 62 60 65 25
2
160 Mascat Sword Infantry
Melee Infantry / Melee Infantry / (Ara_Melee3)
Mascat Sword Infantry
Mascat was probably an ancient sea city, relevant maritime trade center in contact with people of the Indo Valley
160 790 790 30 36 32 73 92 75 55
3
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 470 470 20 155 7 35 7 23 3 40 52 50 20
4
160 Marib Spearmen
Melee Infantry / Spear Infantry / (Ara_Spear3)
Marib Spearmen
Spearmen from Marib, once the main city of the Ancient Reign of Saba. Near it was built a huge dam that was the cause of its glory, but also of its downfall, when collapsed in 542
160 790 790 27 29 29 88 85 70 55
5
160 East Coast Levies
Melee Infantry / Spear Infantry / (Sab_East_Levies)
East Coast Levies
These men from the eastern parts of Arabia are more armoured and fanatical than their western counterparts.
160 520 520 22 29 19 63 87 65 45
6
160 Red Sea Light Infantry
Melee Infantry / Melee Infantry / (Sab_Redsea_Light)
Red Sea Light Infantry
These settlers living on the Red Sea coast are men bred to live and fight on the frontier.
160 660 660 30 36 29 64 62 70 50
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