Satrap Karka
A satrapy is a kingdom in all but name.Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.
Provincial Capital
Building Name Satrap Karka |
Level Name east_city_satrap_4 |
Building Chain Provincial Capital |
Building Level 4 |
Create Time 8 |
Create Cost 6500 |
Require Technology Improved Material Transportation |
Effects
+6 artillery on walls (this_region)-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
370 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Aet_Sword)
Melee Infantry
(Afr_Archers)
Missile Infantry
(Afr_Ballista_Bastion)
Field Artillery
(Afr_Levy_Spear)
Spear Infantry
(Afr_Onager_Bastion)
Field Artillery
(Afr_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Afr_Cav1) Axumite Desert Cavalry Solid, fast cavalry trained on the flat desert of Axum |
|||||||||||||||||
90 | 570 | 570 | 26 | 29 | 41 | 75 | 69 | 105 | 50 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Afr_Levy_Spear) Levy Spearmen Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
160 | 290 | 260 | 14 | 29 | 11 | 60 | 62 | 65 | 25 | |||||||||
3 |
Melee Infantry / Melee Infantry / (Afr_Melee1) Tribesmen of the Oasis of Augila Warriors, prevalently Nasamones, form these units coming from this vast and ancient oasis, located 250 km from the Gulf of Syrtis |
|||||||||||||||||
160 | 500 | 500 | 24 | 36 | 20 | 55 | 73 | 65 | 50 | |||||||||
4 |
Melee Infantry / Melee Infantry / (Afr_Melee3) Nubian Axe Marauders Nubian warriors of unusual appearance and exceptional stamina... |
|||||||||||||||||
160 | 810 | 810 | 31 | 36 | 33 | 77 | 92 | 75 | 55 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Afr_Spear1) Garamantian Desert Spearmen What is today pure desert, it was, centuries ago, the land of oasis and aquifers capable of supporting the Kingdom and for this reason in order to be defended at any cost... |
|||||||||||||||||
160 | 420 | 420 | 21 | 29 | 18 | 62 | 73 | 65 | 50 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Afr_Spear3) Iol Spearmen Spearmen of the coastal area of Iol, Mauretania |
|||||||||||||||||
160 | 800 | 800 | 26 | 29 | 26 | 85 | 92 | 75 | 55 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers) Tribal Slingers Even the smallest pebble is dangerous, in the right hands. |
|||||||||||||||||
120 | 480 | 480 | 20 | 155 | 7 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
8 |
Melee Infantry / Melee Infantry / (Mro_Desert_Axemen) Desert Axemen |
|||||||||||||||||
160 | 540 | 540 | 27 | 34 | 26 | 58 | 52 | 65 | 45 | |||||||||
Recruitable Units Lv. 2 | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
9 |
Melee Infantry / Melee Infantry / (Mro_Tribal_Clubs) Tribal Clubs Levied tribesmen with clubs can beat down an opponent in large numbers. |
|||||||||||||||||
160 | 350 | 350 | 25 | 36 | 15 | 60 | 25 | 65 | 40 |
Disqus |
---|
|