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HomeHome / Radious Total War Mod / Bithynia / Buildings / Satrap Karka
Satrap Karka BithyniaBithynia Provincial Capital Level 4

Satrap Karka

A satrapy is a kingdom in all but name.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Satrap Karka

Building Name

Satrap Karka

Level Name

east_city_satrap_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

6500

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+6 artillery on walls (this_region)
-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
370 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
40 Eastern Bastion Ballista
Eastern Bastion Ballista
(Eas_Ballista_Bastion)
Field Artillery
40 Eastern Bastion Onager
40 Eastern Bastion Onager
Eastern Bastion Onager
(Eas_Onager_Bastion)
Field Artillery
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
40 Eastern Bastion Scorpion
Eastern Bastion Scorpion
(Eas_Scorpion_Bastion)
Fixed Artillery
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
2
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
3
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 32 70 9 18 7 23 3 31 52 50 20
4
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
5
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
6
160 Georgian Light Spearmen
Melee Infantry / Spear Infantry / (ROH_Georgian_Spearmen)
Georgian Light Spearmen
Well at home in the mountains and hills of their homeland, the Caucasus Mountains have made the men of Georgia a hardy people, with constant tribal warfare honing their skills in war.
160 610 610 24 29 22 72 82 65 55
7
160 Georgian Medium Swordsmen
Melee Infantry / Melee Infantry / (ROH_Georgian_Swordsmen)
Georgian Medium Swordsmen
A fierce if somewhat unruly force of expert swordsmen from the Caucasus Mountains. The harsh conditions and constant struggles with neighboring tribes have shaped them into strong fighters at home in rugged terrain.
160 650 650 37 37 27 63 82 70 55
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