Agriculture | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agriculture Level 1 Homestead The land breeds men fit for the fight: strong of arm and will. |
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2 | 700 |
4 food (this_region) 50 wealth from farming (agriculture) (this_building) |
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2 |
Agriculture Level 2 Herding Grounds Animals are prized for their milk, hides and wool as well as their meat. |
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3 | 1300 |
5 food (this_region) 100 wealth from livestock (agriculture) (this_building) |
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3 |
Agriculture Level 2 Grain Pits The most important building within a settlement, without which life cannot flourish. |
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3 | 1300 |
3 food (this_region) 120 wealth from farming (agriculture) (this_building) +3% army replenishment (regions_in_this_province) |
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4 |
Agriculture Level 2 Farm Farms and small estates provide for the majority of the people. |
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3 | 1200 |
7 food (this_region) 90 wealth from farming (agriculture) (this_building) |
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5 |
Agriculture Level 3 Cattle Pens Animals require large areas of land to be given over for their care. |
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5 | 3000 |
7 food (this_region) 170 wealth from livestock (agriculture) (this_building) -3 public order per turn (squalor) (this_province) |
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6 |
Agriculture Level 3 Storage Room A place for mercantile activity as well as grain storage. |
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5 | 2700 |
4 food (this_region) 170 wealth from farming (agriculture) (this_building) +5% army replenishment (regions_in_this_province) |
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7 |
Agriculture Level 3 Irrigation Ditches Water increases crop production, and improves the soil. |
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5 | 2400 |
9 food (this_region) 120 wealth from farming (agriculture) (this_building) -3 public order per turn (squalor) (this_province) |
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8 |
Agriculture Level 4 Cattle Ranch Great herds of sheep, goats and cattle drive out simple farmers. |
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8 | 5000 |
9 food (this_region) 230 wealth from livestock (agriculture) (this_building) -6 public order per turn (squalor) (this_province) |
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9 |
Agriculture Level 4 Granary A splendid granary is the true temple of Demeter. |
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8 | 4000 |
5 food (this_region) 230 wealth from farming (agriculture) (this_building) +8% army replenishment (regions_in_this_province) |
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10 |
Agriculture Level 4 Landed Estates Great estates centralise ownership, bringing vast areas under the control of a few. |
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8 | 4000 |
14 food (this_region) 150 wealth from farming (agriculture) (this_building) -6 public order per turn (squalor) (this_province) |
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