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Civil Town Baktrian NoblesBaktrian Nobles Minor Settlement Level 3

Civil Town

Straight roads and straighter governors make for a better town.

The layout of an ancient Hellenistic settlement was a product of centuries of haphazard evolution. As the needs of the occupants changed over time they demolished, constructed and re-purposed their city without sparing a thought for its overall organisation. City layouts were often confusing and, in an effort to correct this, new settlements were constructed to a grid plan. This featured well-spaced, right angled streets which converged on the agora, the centre of civic life in the Greek world. The man credited with this idea, Hippodamus of Miletus, argued that its benefits were more than merely practical, its adoption ushering in a more ordered and balanced society for people to live in.

Minor Settlement

Village
Village
(greek_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Minor Settlement Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Minor Settlement Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(greek_town_trade_3)
Minor Settlement Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Minor Settlement Level 3
Civil Town

Building Name

Civil Town

Level Name

greek_town_civil_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
170 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Bactrian Royal Guard
160 Bactrian Royal Guard
Bactrian Royal Guard
(Bac_Royal_Guard)
Spear Infantry
160 Scale Thorax Hoplites
160 Scale Thorax Hoplites
Scale Thorax Hoplites
(Bac_Scale_Thorax_Hoplites)
Spear Infantry
120 Elite Persian Archers
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Eastern Spearmen
Eastern Spearmen
(Eas_Garrison_Spear)
Spear Infantry
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
120 Persian Light Archers
Persian Light Archers
(Eas_Persian_Light_Archers)
Missile Infantry
160 Levy Pikemen
160 Levy Pikemen
Levy Pikemen
(Gre_Levy_Pike)
Pike Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry
160 Thureos Spears
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Bactrian Hillmen
Melee Infantry / Melee Infantry / (Bac_Hillmen)
Bactrian Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 310 270 26 34 9 42 52 65 25
2
120 Indo-Kush Longbowmen
Missile Infantry / Missile Infantry / (Bre_Indian_Longbow)
Indo-Kush Longbowmen
"Hindus Patiyodha" The Hindus tribes west of the Indus are famed for their use of massive longbows made from cane and strung with tough silken bowstrings. These bows allow them to launch arrows at a tremendous range, making their users essentially immune to enemy horse archers and projectiles.
120 700 700 38 165 6 30 15 36 14 24 27 55 40
3
160 Indo-Kush Spearmen
Melee Infantry / Spear Infantry / (Bre_Indian_Spearmen)
Indo-Kush Spearmen
"Hindus Pattisainya" Drawn mostly from tribes west of the Indus, such as the ones the Hellenes called Aspasios, they are a fearsome force of spearmen. They do however suffer from a morale and training problem, somewhat bolstered by the presence of more resilient officers.
160 525 525 23 29 25 67 62 65 45
4
160 Indo-Kush Swordmen
Melee Infantry / Melee Infantry / (Bre_Indian_Swordmen)
Indo-Kush Swordmen
"Hindus Pattisainya" Drawn mostly from tribes west of the Indus, such as the ones the Hellenes called Aspasios, they are a fearsome force of spearmen. They do however suffer from a morale and training problem, somewhat bolstered by the presence of more resilient officers.
160 540 540 26 36 28 64 62 65 45
5
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
6
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
7
160 Thureos Swordsmen
Melee Infantry / Melee Infantry / (Egy_Thureos_Swords)
Thureos Swordsmen
Sword infantry useful in any situation.
160 530 530 26 38 20 72 87 65 55
8
90 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
90 570 570 26 29 30 61 97 105 45
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