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Armenia Armenia Buildings

Glass Buildings




Glass

Village (Glassware)
Settlement (Glass Blower)
Town (Glass Maker)
Large Town (Master Glass Maker)
Glass
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Glassware) Glass Level 1
Village (Glassware)
"Guaranteed to delight any wife!"
2 1000 120 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+6% research rate (this_faction)
40 glasswares (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Glass Blower) Glass Level 2
Settlement (Glass Blower)
"See how breath shapes the vessel? Remarkable."
3 1400 170 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+10% research rate (this_faction)
80 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Glass Maker) Glass Level 3
Town (Glass Maker)
Expert glassware represents form and function in perfect harmony.
5 2500 -4 food (this_region)
220 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
+14% research rate (this_faction)
120 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Large Town (Master Glass Maker) Glass Level 4
Large Town (Master Glass Maker)
A master craftsman can name his price.
8 3600 -7 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
+18% research rate (this_faction)
160 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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