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Animal Trader ArmeniaArmenia Military (Stables) Level 3

Animal Trader

Feathers, fur or claws: all can be purchased…

Exotic animals were prized for display and sport and for their pelts and skins. Some, such as camels, dogs and elephants, were trained for battle. With careful handling, dogs and elephants could cause panic in undisciplined enemies; handled badly they could wreak havoc on friends too! Seleucus Nicator, 'the Victor', and the founder of the Seleucid Empire, gained 500 war elephants from a peace treaty with Emperor Chandragupta of Maurya. They proved decisive in Seleucus Nicator’s victory at the Battle of Ipsus in 301BC. The animal trade was highly lucrative; as the games held at Roman amphitheatres reached their peak, the arenas had an almost insatiable appetite for animal flesh. Some animal populations, even from beyond Rome’s boundaries, were driven to the edge of extinction to feed the spectacles, and eastern merchants were quite happy to take Roman coin.

Military (Stables)

Animal Breeder
Animal Breeder
(east_military_stables_1)
Military (Stables) Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Military (Stables) Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Military (Stables) Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Military (Stables) Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Military (Stables) Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Military (Stables) Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Military (Stables) Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Military (Stables) Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Military (Stables) Level 3
Animal Trader

Building Name

Animal Trader

Level Name

east_military_stables_animal_3

Building Chain

Military (Stables)

Building Level

3

Create Time

5

Create Cost

2700

Require Technology

Supply Reforms
Supply Reforms

Effects

-3 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

90 Armoured Horse Archers
Armoured Horse Archers
(Eas_Armour_Horse_Archers)
Missile Cavalry
90 Horse Skirmishers
Horse Skirmishers
(Eas_Horse_Skirm)
Missile Cavalry
90 Persian Cavalry
Persian Cavalry
(Eas_Persian_Cavalry)
Shock Cavalry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Desert Camel Archers
Cavalry / Missile Cavalry / (Desert_camel_archers)
Desert Camel Archers
Desert people, average fighters, they are legion.
90 650 650 38 125 6 30 13 36 18 17 27 120 45
2
90 Desert Camel Spearmen
Cavalry / Melee Cavalry / (Desert_camel_spear)
Desert Camel Spearmen
Desert people, average fighters, they are legion.
90 600 600 22 29 26 57 52 120 45
3
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
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