Industry Oppidum
All a man could want is within.As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.
Provincial Capital
Building Name Industry Oppidum |
Level Name barb_city_industry_4 |
Building Chain Provincial Capital |
Building Level 4 |
Create Time 8 |
Create Cost 7500 |
Require Technology Enclosed Settlement |
Effects
-10% construction costs (regions_in_this_province)-7 food (this_region)
+20% wealth from industry (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(Gre_Ballista_Bastion)
Field Artillery
(Gre_Onager_Bastion)
Field Artillery
(Gre_Scorpion_Bastion)
Fixed Artillery
(Ill_Hoplites)
Spear Infantry
(Ill_Levies)
Melee Infantry
(Ill_Marines)
Spear Infantry
(Ill_Noble_Hoplites)
Spear Infantry
(Ill_Raiders)
Melee Infantry
(Ill_Slave_Javelinmen)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Ill_Cav) Illyrian Cavalry A useful force if they can come to blows with the enemy. |
|||||||||||||||||
90 | 420 | 420 | 19 | 29 | 21 | 59 | 72 | 105 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (Ill_Raiders) Illyrian Raiders Fast-moving, stealthy infantry are ideal for hit-and-run tactics. |
|||||||||||||||||
160 | 450 | 450 | 33 | 35 | 16 | 51 | 77 | 65 | 55 | |||||||||
3 |
Melee Infantry / Spear Infantry / (Ill_Spear) Illyrian Spearmen Levies take up arms reluctantly, but they will fight for their homes and loved ones. |
|||||||||||||||||
160 | 330 | 330 | 16 | 29 | 11 | 64 | 57 | 65 | 30 | |||||||||
4 |
Melee Infantry / Spear Infantry / (Ill_Thureos_Spears) Illyrian Thureos Spears Well able to pepper a foe with javelins, these warriors can fight hand-to-hand. |
|||||||||||||||||
160 | 440 | 440 | 19 | 29 | 16 | 73 | 82 | 65 | 40 |
Disqus |
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