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Satrap Karka ArachosiaArachosia Provincial Capital Level 4

Satrap Karka

A satrapy is a kingdom in all but name.

Though the empires of the east had relied on client kings to indirectly administer their provinces for some time, satraps came into existence in their particular form under the Persian Achaemenid Empire. The divine associations attributed to kingship meant that the men appointed to rule their domains were instead called satraps, essentially governors who ruled in the Great King’s name. Despite this lesser status, they remained responsible for every aspect of administration from taxation to defence, and had miniature courts that reflected their power. Such autonomy decreased the administrative burden on the Great King but provided ample opportunity for rebellion when central power weakened.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Satrap Karka

Building Name

Satrap Karka

Level Name

east_city_satrap_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

6500

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+6 artillery on walls (this_region)
-7 food (this_region)
+12% wealth from all sources (regions_in_this_province)
370 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Garrison_Spear)
Spear Infantry
40 Greek Bastion Ballista
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
40 Greek Bastion Onager
40 Greek Bastion Onager
Greek Bastion Onager
(Gre_Onager_Bastion)
Field Artillery
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Babylonian Spearmen
Melee Infantry / Spear Infantry / (Atr_Babylonian_Spears)
Babylonian Spearmen
These Babylonians soldiers armed in classical Assyrian attire are a mighty fighting force.
160 760 760 29 30 25 67 100 75 55
2
90 Barcanian Horsemen
Cavalry / Melee Cavalry / (Atr_Barcanian_Horsemen)
Barcanian Horsemen
Swift cavalry from Barcania make excellent melee fighters.
90 520 520 31 34 38 57 59 110 45
3
160 Phrygian Infantry
Melee Infantry / Melee Infantry / (Atr_Phrygian_Infantry)
Phrygian Infantry
Fierce warriors from Phrygia paid to hack and slash.
160 750 750 33 34 30 65 77 70 55
4
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 230 200 15 29 11 50 63 65 25
5
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
6
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
7
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 32 70 9 18 7 23 3 31 52 50 20
8
90 Levy Cavalry
Cavalry / Melee Cavalry / (Eas_Levy_Cav)
Levy Cavalry
Well trained or not, a horse in the ancient world was a good advantage.
90 600 600 23 29 32 49 97 115 45
9
90 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
90 610 610 29 29 31 77 87 110 50
10
160 Phrada Sword Infantry
Melee Infantry / Melee Infantry / (Eas_Melee1)
Phrada Sword Infantry
Melee units with shield and sword, recruited in the nearby area of Phrada city, not far from the Arachosia
160 500 500 23 36 23 60 52 65 50
11
160 Hyrcanian Noble Swordsmen
Melee Infantry / Melee Infantry / (Eas_Melee3)
Hyrcanian Noble Swordsmen
Erodotus said that Hyrcanian soldiers were part of the big army raised by Xerxes I (486-465 b.C.) who fought against the Gecians in 480 b.C. He also noticed that they use the same weapons of Persians
160 800 800 34 38 30 70 88 70 55
12
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 410 410 35 145 7 30 8 23 4 6 27 50 20
13
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
14
160 Colchis Light Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear1)
Colchis Light Spearmen
Strong arms coming from the legendary sea cities of the Colchis and forged with shield and spear
160 520 520 18 29 18 62 57 65 50
15
160 Persian Sparabara
Melee Infantry / Spear Infantry / (Eas_Spear3)
Persian Sparabara
Regulars of Persian armies, first in line and safe protection to archers behind them, the 'sparabara' were teached in the art of war since they were young. Various was their social and cultural provenience
160 720 720 28 29 24 80 93 70 55
16
160 Kardakes Sparabaras
Melee Infantry / Spear Infantry / (Eas_Urban_Spear)
Kardakes Sparabaras
The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene.
160 750 750 27 29 19 84 110 70 60
Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
90 Bam's Mounted Archers
Cavalry / Missile Cavalry / (Eas_Cav2)
Bam's Mounted Archers
Horse archers, mixture of Parthian and Caucasian skills in the region of Bam, almost famous for its impregnable fortress
90 770 770 40 125 6 30 20 36 31 69 71 110 50
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