Home / Radious Total War Mod / Turdetani (Hannibal at the Gates) / Buildings / Warrior Lodge Buildings
Warrior Lodge | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Warrior Lodge Level 1 Warrior Lodge Find your courage here, then take it to the battlefield. |
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2 | 1000 |
70 wealth from entertainment (culture) (this_building) +5% unit morale upon recruitment (this_province) |
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2 |
Warrior Lodge Level 2 Meeting Hall A tribe that drinks together, stays together! |
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3 | 3500 |
150 wealth from entertainment (culture) (this_building) +2 public order per turn (this_province) -5% cavalry unit recruitment cost (this_province) +10% land units charge bonus upon recruitment (this_province) |
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3 |
Warrior Lodge Level 2 Meeting Ground "Justice is the preserve of all. Now let us hear the complaint." |
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3 | 3500 |
120 wealth from entertainment (culture) (this_building) -5% heavy unit recruitment cost (this_province) +4% melee infantry melee attack upon recruitment (this_province) +5% melee infantry melee defence upon recruitment (this_province) |
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4 |
Warrior Lodge Level 2 Jeweller A statement of personal power greater than the sword… |
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3 | 3500 |
150 wealth from manufacturing (industry) (this_building) +10% wealth from mining (industry) (regions_in_this_province) -2 public order per turn (squalor) (this_province) -5% light unit recruitment cost (this_province) +8% unit morale upon recruitment (this_province) |
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5 |
Warrior Lodge Level 3 Tavern Ale is not a solitary pursuit! |
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5 | 7000 |
-5 food (this_region) 300 wealth from entertainment (culture) (this_building) +4 public order per turn (this_province) -10% cavalry unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +1 experience rank(s) for cavalry recruits (this_province) +15% land units charge bonus upon recruitment (this_province) |
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6 |
Warrior Lodge Level 3 Proving Grounds A proficient warrior bears scars before his first battle has begun. |
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5 | 7000 |
-5 food (this_region) 170 wealth from entertainment (culture) (this_building) -10% heavy unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +1 experience rank(s) for heavy infantry recruits (this_province) +1 experience rank(s) for spear recruits (this_province) +8% melee infantry melee attack upon recruitment (this_province) +10% melee infantry melee defence upon recruitment (this_province) |
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7 |
Warrior Lodge Level 3 Enameller Through which plain, dull metal can be transformed into a shimmering rainbow. |
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5 | 7000 |
250 wealth from manufacturing (industry) (this_building) +20% wealth from mining (industry) (regions_in_this_province) -5 public order per turn (squalor) (this_province) -10% light unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +1 experience rank(s) for light infantry recruits (this_province) +1 experience rank(s) for missile recruits (this_province) +10% unit morale upon recruitment (this_province) |
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8 |
Warrior Lodge Level 4 Mead Hall Raise a horn to the gods! And be thankful! |
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8 | 10000 |
-8 food (this_region) 400 wealth from entertainment (culture) (this_building) +6 public order per turn (this_province) -15% cavalry unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +2 experience rank(s) for cavalry recruits (this_province) +20% land units charge bonus upon recruitment (this_province) |
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9 |
Warrior Lodge Level 4 Hall of Champions When a great victory is won, the ancestors are honoured with a great feast. |
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8 | 10000 |
-8 food (this_region) 220 wealth from entertainment (culture) (this_building) -15% heavy unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +2 experience rank(s) for heavy infantry recruits (this_province) +2 experience rank(s) for spear recruits (this_province) +12% melee infantry melee attack upon recruitment (this_province) +15% melee infantry melee defence upon recruitment (this_province) |
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10 |
Warrior Lodge Level 4 Goldsmith The beauty of gold is more than its worth. |
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8 | 10000 |
350 wealth from manufacturing (industry) (this_building) +30% wealth from mining (industry) (regions_in_this_province) -8 public order per turn (squalor) (this_province) -15% light unit recruitment cost (this_province) +1 army recruitment capacity (this_province) +2 experience rank(s) for light infantry recruits (this_province) +2 experience rank(s) for missile recruits (this_province) +12% unit morale upon recruitment (this_province) |
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