menu
HomeHome / Radious Total War Mod / Syracuse (Hannibal at the Gates) / Buildings / Port Buildings
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A gateway to the world, the colonies, trade and to war's terrors.
2 900 40 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
Harbours provide and promote trade, whilst giving shelter from pirates and storms.
3 1900 80 wealth from local commerce (this_building)
130 wealth from maritime commerce (this_building)
3 Military Wharf Port Level 2
Military Wharf
Where warships gather and troops embark for conquest.
3 2400 100 wealth from manufacturing (industry) (this_building)
4 Shipwright Port Level 2
Shipwright
Sea legs can be found when there is glory and gold to be gained.
3 1700 100 wealth from manufacturing (industry) (this_building)
5 Fishing Port Port Level 2
Fishing Port
The rich bounty of the sea can feed many people.
3 1700 6 food (this_region)
50 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
6 Trading Port Port Level 3
Trading Port
Ships from far away lands bring necessities and luxuries to trade.
5 4200 -3 food (this_region)
150 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)
7 Drydock Port Level 3
Drydock
Drydocks enable speedy production of even the greatest warships.
5 5000 -4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
8 Docks Port Level 3
Docks
Command of the sea requires a powerful navy.
5 3500 160 wealth from manufacturing (industry) (this_building)
9 Fishmonger Port Level 3
Fishmonger
A fresh catch gets a good price in both town and city.
5 3000 9 food (this_region)
60 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
10 Military Port Port Level 4
Military Port
There is one business here: war, and the ships needed to wage it.
8 7000 -7 food (this_region)
230 wealth from manufacturing (industry) (this_building)
11 Neosokoi Port Level 4
Neosokoi
Well-equipped docks enable the construction of great fleets.
8 5500 220 wealth from manufacturing (industry) (this_building)
12 Fish Market Port Level 4
Fish Market
Once dried and salted, fish can be traded far and wide.
8 4000 12 food (this_region)
70 wealth from maritime commerce (this_building)
-7 public order per turn (squalor) (this_province)
13 Emporion Port Level 4
Emporion
If something cannot be bought or sold here, no one wants it!
8 6500 -6 food (this_region)
220 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
Facebook