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Colony (Armourer) Syracuse (Hannibal at the Gates)Syracuse (Hannibal at the Gates) Iron Level 3

Colony (Armourer)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Iron Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Iron Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Iron Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Iron Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Iron Level 2
Colony (Armourer)

Building Name

Colony (Armourer)

Level Name

greek_iron_armour_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

4000

Require Technology

Improved Defensive Artillery
Improved Defensive Artillery

Effects

-6 food (this_region)
180 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III armour (+20% armour) upon recruitment (this_province)
Level III shields (+20% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
160 Light Hoplites
160 Light Hoplites
Light Hoplites
(Gre_Light_Hoplites)
Spear Infantry
160 Militia Hoplites
160 Militia Hoplites
160 Militia Hoplites
160 Militia Hoplites
Militia Hoplites
(Gre_Militia_Hoplites)
Spear Infantry
160 Thorax Swordsmen
160 Thorax Swordsmen
Thorax Swordsmen
(Gre_Thorax_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 440 440 20 30 18 66 70 70 35
2
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 450 450 20 155 7 35 7 23 3 40 27 50 20
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