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HomeHome / Radious Total War Mod / Massyli (Hannibal at the Gates) / Buildings / Town (Leather Workshop)
Town (Leather Workshop) Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(east_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Leather Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

east_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

2400

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
220 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
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