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HomeHome / Radious Total War Mod / Massyli (Hannibal at the Gates) / Buildings / Town (Shaft Mine)
Town (Shaft Mine) Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Gold Level 3

Town (Shaft Mine)

Rich veins of ore can be accessed via deep tunnels and shafts.

Gold has attracted and fascinated humans since it was first found as a deposit in mountain rivers. As a malleable metal it can be made into virtually anything decorative from jewellery to armour plating, yet its softness makes it useless for tools or weaponry. It is also relatively simple to extract gold from rock as it is pure and easily distinguishable. Initially Rome and Greece had only small deposits but through their conquests gained access to greater supplies. Slaves would toil over six hundred feet below ground in mines that were exploited until they collapsed. The Greeks prized gold so highly that they attempted to turn base metals into gold, an ‘art’ known as alchemy.

Gold

Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Gold Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Gold Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(east_gold_3)
Gold Level 2
Large Town (Sluiced Mine)
Large Town (Sluiced Mine)
(east_gold_4)
Gold Level 3
Town (Shaft Mine)

Building Name

Town (Shaft Mine)

Level Name

east_gold_3

Building Chain

Gold

Building Level

3

Create Time

5

Create Cost

7000

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
500 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
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