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Settlement (Glass Blower) Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Glass Level 2

Settlement (Glass Blower)

"See how breath shapes the vessel? Remarkable."

Although it occurs naturally the first man-made glass was probably produced in Egypt around 3500BC. Along with pottery, it was easily available and cheaply made by melting silica sand. The technique of blowing glass was discovered in the 1st century BC and following the Roman conquest of Egypt in 27BC it became widespread. It is estimated that over 13 billion items of glassware were produced during the seven centuries that Rome held sway over Mediterranean. It was used for everything from oil lamps to storage jars, plates and perfume bottles, but was also used for decoration and ornaments.

Glass

Village (Glassware)
Village (Glassware)
(east_glass_1)
Glass Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Glass Level 1
Town (Glass Maker)
Town (Glass Maker)
(east_glass_3)
Glass Level 2
Large Town (Master Glass Maker)
Large Town (Master Glass Maker)
(east_glass_4)
Glass Level 3
Settlement (Glass Blower)

Building Name

Settlement (Glass Blower)

Level Name

east_glass_2

Building Chain

Glass

Building Level

2

Create Time

3

Create Cost

1400

Effects

170 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+10% research rate (this_faction)
80 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry
120 Numidian Javelinmen
Numidian Javelinmen
(Num_Javelinmen)
Missile Infantry
160 Numidian Spearmen
160 Numidian Spearmen
Numidian Spearmen
(Num_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
2
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
No matter how reluctant, every spearman holds the line if he wants to live.
160 290 260 15 29 11 65 52 65 30
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