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HomeHome / Radious Total War Mod / Garamantia (Hannibal at the Gates) / Buildings / Trade Town
Trade Town Garamantia (Hannibal at the Gates)Garamantia (Hannibal at the Gates) Minor Settlement Level 3

Trade Town

A bustling hotpot, alive with the hoots of water-sellers and camel traders.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Town

Building Name

Trade Town

Level Name

east_town_trade_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
80 wealth from subsistence (this_building)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
160 Large Shield Warriors
Large Shield Warriors
(Afr_Large_Shield_Warriors)
Spear Infantry
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Afr_Levy_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 290 260 14 29 11 60 62 65 25
2
160 Nubian Axe Marauders
Melee Infantry / Melee Infantry / (Afr_Melee3)
Nubian Axe Marauders
Nubian warriors of unusual appearance and exceptional stamina...
160 810 810 31 36 33 77 92 75 55
3
160 Iol Spearmen
Melee Infantry / Spear Infantry / (Afr_Spear3)
Iol Spearmen
Spearmen of the coastal area of Iol, Mauretania
160 800 800 26 29 26 85 92 75 55
4
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
5
160 Leopard Swordsmen
Melee Infantry / Melee Infantry / (Mro_Leapord_Swords)
Leopard Swordsmen
Warriors who channel the spirit of the Leopard to improve their skill
160 940 940 34 38 36 76 72 80 65
6
160 Lion Warriors
Melee Infantry / Melee Infantry / (Mro_Lion_Warriors)
Lion Warriors
The the heart of the lion is in these men,
160 720 720 30 36 33 84 10 70 55
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