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Emporium Etruscan League (Hannibal at the Gates)Etruscan League (Hannibal at the Gates) Port Level 4

Emporium

What cannot be bought is not worth buying.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Emporium

Building Name

Emporium

Level Name

rome_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

6200

Require Resource

Timber
Timber

Effects

-6 food (this_region)
200 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Levy Skirmishers
80 Raiding Hemiolia - Levy Skirmishers
Raiding Hemiolia - Levy Skirmishers
(Ita_Skirm_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trireme - Levy Skirmishers
Medium Ship / Missile Ship / (Ita_Levy_Three)
Missile Trireme - Levy Skirmishers
A large contingent of archers can make short work of enemy crews.

These levies are armed with javelins, and skirmish in front of the main battle line.

80 500 500 585 6 28 70 8 18 7 23 3 31 52 50 20
2
60 Assault Bireme - Italian Spearmen
Medium Ship / Melee Ship / (Ita_Spear_Two)
Assault Bireme - Italian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Angry Italians with spears should never be dismissed lightly.

60 380 380 467 6 19 29 16 70 77 65 45
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