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HomeHome / Radious Total War Mod / Adirim loyalists (Hannibal at the Gates) / Buildings / Olive Oil Buildings
Olive Oil
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Olive Grove) Olive Oil Level 1
Village (Olive Grove)
Athena's gift to us all.
2 1000 2 food (this_region)
100 wealth from farming (agriculture) (this_building)
+5% wealth from all commerce (regions_in_this_province)
+1 growth per turn (this_province)
40 olive oil (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Olive Press) Olive Oil Level 2
Settlement (Olive Press)
"These new millstones will give us a record yield."
3 1400 3 food (this_region)
150 wealth from farming (agriculture) (this_building)
+10% wealth from all commerce (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
80 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Mola Olearia) Olive Oil Level 3
Town (Mola Olearia)
The application of science can turn a farm into a factory.
5 2500 5 food (this_region)
200 wealth from farming (agriculture) (this_building)
+15% wealth from all commerce (regions_in_this_province)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colony (Olive Oil Trader) Olive Oil Level 4
Colony (Olive Oil Trader)
"I even sell to the Gauls now. The Gauls! Can you imagine?"
8 3000 7 food (this_region)
300 wealth from farming (agriculture) (this_building)
+20% wealth from all commerce (regions_in_this_province)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
160 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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