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Town (Marble Cutter) Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Marble Level 3

Town (Marble Cutter)

It takes years of apprenticeship to perfect the art of stonemasonry.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(greek_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(greek_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Marble Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Marble Level 3
Town (Marble Cutter)

Building Name

Town (Marble Cutter)

Level Name

greek_marble_3

Building Chain

Marble

Building Level

3

Create Time

5

Create Cost

2400

Require Technology

Formal Government
Formal Government

Effects

-30% construction costs (regions_in_this_province)
-4 food (this_region)
220 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
+4 public order per turn (this_province)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Libyan Hoplites
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
160 Libyan Infantry
160 Libyan Infantry
Libyan Infantry
(Car_Libyan_Infantry)
Melee Infantry
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
120 Libyan Peltasts
Libyan Peltasts
(Car_Libyan_Peltasts)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 380 380 18 29 16 61 70 65 40
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 470 470 28 70 8 18 7 23 3 31 52 50 20
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