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Garrison Municipium Italian Rebels (Samnite Wars)Italian Rebels (Samnite Wars) Province Capital Level 3

Garrison Municipium

The wise man obeys the law, or pays the price.

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Province Capital

City
City
(rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Province Capital Level 3
Garrison Municipium

Building Name

Garrison Municipium

Level Name

rome_city_garrison_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

3400

Require Technology

Advanced Construction Techniques
Advanced Construction Techniques

Effects

+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
320 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

90 Italian Cavalry
90 Italian Cavalry
Italian Cavalry
(Ita_Cav)
Melee Cavalry
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ita_Levy_Skirm)
Missile Infantry
160 Italian Noble Infantry
Italian Noble Infantry
(Ita_Noble_Infantry)
Spear Infantry
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
160 Italian Spearmen
Italian Spearmen
(Ita_Spear)
Spear Infantry
160 Italian Swordsmen
160 Italian Swordsmen
160 Italian Swordsmen
Italian Swordsmen
(Ita_Sword)
Melee Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(Rom_Ballista_Bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Italian Spearmen
Melee Infantry / Spear Infantry / (Ita_Spear)
Italian Spearmen
Angry Italians with spears should never be dismissed lightly.
160 440 440 19 29 16 70 77 65 45
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