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Korinthos (Wrath of Sparta) Korinthos (Wrath of Sparta) Buildings

City Centre Buildings




City Centre

Public Forum
Grain Market
Makra Stoa
Deigma
Travellers' Lodge
Inn
Pandocheion
Library
Lykeion
Akademia
Slave Trader
Slave Market
Amphitheatron
Odeon
Hippodrome
Wine Trader
Wine Shop
Wine Market
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Public Forum City Centre Level 1
Public Forum
The agora is a place of politics, religion and trade.
2 700 80 wealth from local commerce (this_building)
+2 public order per turn (this_province)
2 Slave Trader City Centre Level 2
Slave Trader
Born or sold into service, the plight of slaves remains the same.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
130 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+30% wealth generated by slaves (this_province)
3 Library City Centre Level 2
Library
Knowledge and philosophy feed the soul.
3 1300 100 wealth from learning (culture) (this_building)
+8% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Wine Trader City Centre Level 2
Wine Trader
Fine wines always command a high price.
3 1700 +10% wealth from culture (regions_in_this_province)
100 wealth from local commerce (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
5 Travellers' Lodge City Centre Level 2
Travellers' Lodge
Inns, or pandocheion, cater to the needs of weary travellers.
3 1400 3 food (this_region)
90 wealth from entertainment (culture) (this_building)
+5% wealth from livestock (agriculture) (regions_in_this_province)
+1 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Amphitheatron City Centre Level 2
Amphitheatron
All good plays are dedicated to the gods.
3 1400 100 wealth from entertainment (culture) (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Grain Market City Centre Level 2
Grain Market
Grain feeds the city; well-fed men do their betters' bidding.
3 1400 +10% wealth from agriculture (regions_in_this_province)
120 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Slave Market City Centre Level 3
Slave Market
Slaves from across the world are bought and sold: meat to the grinder.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
260 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+60% wealth generated by slaves (this_province)
9 Lykeion City Centre Level 3
Lykeion
Argument and debate may grow heated, but in that fire knowledge is forged.
5 3000 +1 owning faction's cultural influence (this_faction)
-4 food (this_region)
130 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
+16% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Wine Shop City Centre Level 3
Wine Shop
Much of what is wrong with life can be cured by good wine.
5 4800 -4 food (this_region)
+20% wealth from culture (regions_in_this_province)
170 wealth from local commerce (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% tariff income from trade agreements (this_faction)
11 Inn City Centre Level 3
Inn
There is nothing more welcome at the end of a day's travel than a comfortable inn.
5 3500 6 food (this_region)
120 wealth from entertainment (culture) (this_building)
+10% wealth from livestock (agriculture) (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
+2 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Odeon City Centre Level 3
Odeon
Music and poetry should have a home in a civilised city.
5 3700 -4 food (this_region)
150 wealth from entertainment (culture) (this_building)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Makra Stoa City Centre Level 3
Makra Stoa
A great colonnade, where grain merchants can ply their trade.
5 3800 +20% wealth from agriculture (regions_in_this_province)
220 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time
(double for city-ports) (this_region)
14 Akademia City Centre Level 4
Akademia
If the wealthy buy education it will be of more use than more wine…
8 5500 +2 owning faction's cultural influence (this_faction)
-7 food (this_region)
180 wealth from learning (culture) (this_building)
+3 public order per turn (this_province)
+28% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Wine Market City Centre Level 4
Wine Market
When the merchant goes to so much trouble, isn't it rude not to drink his wares?
8 9500 -7 food (this_region)
+30% wealth from culture (regions_in_this_province)
330 wealth from local commerce (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+18% tariff income from trade agreements (this_faction)
16 Pandocheion City Centre Level 4
Pandocheion
The greatest inns are always found on well-travelled routes.
8 5500 9 food (this_region)
150 wealth from entertainment (culture) (this_building)
+15% wealth from livestock (agriculture) (regions_in_this_province)
-6 public order per turn (squalor) (this_province)
+3 experience for all new agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Hippodrome City Centre Level 4
Hippodrome
Is there anything more exciting than a day at the races?
8 8000 -7 food (this_region)
220 wealth from entertainment (culture) (this_building)
+20 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Deigma City Centre Level 4
Deigma
The corn exchange sets the price of food, and of starvation.
8 8000 +30% wealth from agriculture (regions_in_this_province)
400 wealth from local commerce (this_building)
-6 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time
(double for city-ports) (this_region)
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