Amber | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Amber Level 1 Village (Amber Shore) The sun sheds its golden tears into the ocean. |
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2 | 1000 |
170 wealth from local commerce (this_building) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Amber Level 2 Settlement (Amber Collector) “This gem contains a fly that Achilles swatted at the gates of Troy, you know...” |
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3 | 1400 |
260 wealth from local commerce (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Amber Level 3 Town (Amber Trader) “A cure for age and madness, no less!” |
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5 | 2300 |
-4 food (this_region) 350 wealth from local commerce (this_building) +3 growth per turn (this_province) +3 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Amber Level 4 Colony (Amber Road) Why trade in slaves when amber is worth more than flesh? |
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8 | 3000 |
-7 food (this_region) 500 wealth from local commerce (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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