Slum | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Slum Level 1 Slums The downfall of every empire begins here. |
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1 | 500 |
-5 food (this_region) +1 growth per turn (this_province) -7 public order per turn (squalor) (this_province) -2% light unit recruitment cost (this_province) |
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