Lumber | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Lumber Level 1 Farmstead (Loggers) Give a man an axe, and winter loses its sting. |
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2 | 1100 |
70 wealth from manufacturing (industry) (this_building) +5% wealth from industry (regions_in_this_province) +1 growth per turn (this_province) 40 timber (this_building) +12 line of sight across borders (this_region) |
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2 |
Lumber Level 2 Village (Logging Camp) "Keep the pace up lads, that palisade won’t build itself." |
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3 | 1600 |
100 wealth from manufacturing (industry) (this_building) +10% wealth from industry (regions_in_this_province) +2 growth per turn (this_province) +2 public order per turn (this_province) 80 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Lumber Level 3 Town (Timber Yard) "Looking to build a fleet? You'll be wanting good oak and alder." |
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5 | 2700 |
-4 food (this_region) 120 wealth from manufacturing (industry) (this_building) +15% wealth from industry (regions_in_this_province) +3 growth per turn (this_province) +3 public order per turn (this_province) 120 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Level I ammunition (+8% capacity) upon recruitment (this_province) +12 line of sight across borders (this_region) |
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4 |
Lumber Level 4 Pagus (Timber Trader) "Looking to build a fleet? You'll be wanting good oak and alder." |
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8 | 3500 |
-7 food (this_region) 150 wealth from manufacturing (industry) (this_building) +20% wealth from industry (regions_in_this_province) +4 growth per turn (this_province) +4 public order per turn (this_province) 160 timber (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Level II ammunition (+16% capacity) upon recruitment (this_province) +12 line of sight across borders (this_region) |
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