Home / Radious Total War Mod / Roman intervention forces (Caesar in Gaul) / Buildings / Port Buildings
Port | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Port A port is a gateway to the world of trade and military adventure. |
|||||
2 | 800 |
40 wealth from maritime commerce (this_building) |
||||
2 |
Port Level 2 Harbour When ships can find safe haven, the people will prosper. |
|||||
3 | 1700 |
100 wealth from local commerce (this_building) 130 wealth from maritime commerce (this_building) |
||||
3 |
Port Level 2 Shipwright The rule of law allows trade to flourish, even at sea. |
|||||
3 | 1600 |
80 wealth from manufacturing (industry) (this_building) |
||||
4 |
Port Level 2 Military Wharf He who commands the sea goes where he wills, and fights where he wills. |
|||||
3 | 2100 |
80 wealth from manufacturing (industry) (this_building) |
||||
5 |
Port Level 2 Fishing Port Fish are always good, but fish sauce is more welcome still to a good Roman! |
|||||
3 | 1500 |
6 food (this_region) 50 wealth from maritime commerce (this_building) -2 public order per turn (squalor) (this_province) |
||||
6 |
Port Level 3 Trading Port Without trade, the people cannot flourish and enjoy prosperity. |
|||||
5 | 3800 |
-3 food (this_region) 130 wealth from local commerce (this_building) 250 wealth from maritime commerce (this_building) |
||||
7 |
Port Level 3 Docks Within the timber is a ship waiting to be born. |
|||||
5 | 3300 |
150 wealth from manufacturing (industry) (this_building) |
||||
8 |
Port Level 3 Drydock A drydock aids the construction and maintenance of any battlefleet. |
|||||
5 | 4200 |
-4 food (this_region) 150 wealth from manufacturing (industry) (this_building) |
||||
9 |
Port Level 3 Fishmonger Fish, to different degrees of freshness, can feed a whole city. |
|||||
5 | 2700 |
9 food (this_region) 60 wealth from maritime commerce (this_building) -4 public order per turn (squalor) (this_province) |
||||
10 |
Port Level 4 Coastal Patrol Trade is the lifeblood of an empire, even more than military might. |
|||||
8 | 5500 |
220 wealth from manufacturing (industry) (this_building) |
||||
11 |
Port Level 4 Portus Classis The fleet headquarters embodies both symbolic and practical seapower. |
|||||
8 | 6500 |
-7 food (this_region) 220 wealth from manufacturing (industry) (this_building) |
||||
12 |
Port Level 4 Forum Piscarium The bounty of Neptune's depths feeds both gourmets and gutter-trash. |
|||||
8 | 3400 |
12 food (this_region) 70 wealth from maritime commerce (this_building) -7 public order per turn (squalor) (this_province) |
||||
13 |
Port Level 4 Emporium What cannot be bought is not worth buying. |
|||||
8 | 6200 |
-6 food (this_region) 200 wealth from local commerce (this_building) 360 wealth from maritime commerce (this_building) |
|
|
|