Roxolani (Imperator Augustus) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.
Silk
Farmstead (Silk Trader)
(barb_silk_1) Silk Level 0 |
|
Building Name Town (Silk Market) |
Level Name barb_silk_3 |
Building Chain Silk |
Building Level 3 |
Create Time 5 |
Create Cost 3400 |
Require Technology Large Defences |
Effects
-4 food (this_region)+15% wealth from all commerce (regions_in_this_province)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (Ste_Horse_Archers) Steppe Horse Archers These horse archers can pepper an enemy before moving in for close-combat. |
|||||||||||||||||
90 | 390 | 350 | 40 | 125 | 6 | 30 | 12 | 23 | 10 | 10 | 27 | 95 | 35 | |||||
2 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Young Axes Youthful courage and desire for glory make up for any shortcomings in axe-skill. |
|||||||||||||||||
160 | 240 | 210 | 24 | 35 | 6 | 60 | 52 | 65 | 25 |
Disqus |
---|
|