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HomeHome / Radious Total War Mod / Celtic Rebels (Imperator Augustus) / Buildings / Commons Buildings
Commons
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons Commons Level 1
Commons
A little common ground is vital in any settlement.
2 700 70 wealth from entertainment (culture) (this_building)
+2 public order per turn (this_province)
2 Slave Trader Commons Level 2
Slave Trader
Captives are the spoils of war.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
130 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+30% wealth generated by slaves (this_province)
3 Farmers' Market Commons Level 2
Farmers' Market
A good harvest can bring many rewards.
3 1500 -1 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
100 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Loremaster's Hut Commons Level 2
Loremaster's Hut
Wise words are worth hearing, even if wisdom is unpalatable.
3 1300 100 wealth from learning (culture) (this_building)
+8% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Storage Pit Commons Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1100 2 food (this_region)
100 wealth from subsistence (this_building)
-2 public order per turn (squalor) (this_province)
+10% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Chieftain's Hold Commons Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
3 1300 120 wealth from subsistence (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Public Market Commons Level 3
Public Market
A little banter and trade is profitable to all.
5 4000 -4 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
180 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Bard's Grove Commons Level 3
Bard's Grove
Many voices raised as one: the voice of the people.
5 2900 +1 owning faction's cultural influence (this_faction)
-2 food (this_region)
130 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
+16% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Souterrain Commons Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 2900 4 food (this_region)
180 wealth from subsistence (this_building)
-4 public order per turn (squalor) (this_province)
+15% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time
(double for city-ports) (this_region)
10 Warlord's Hold Commons Level 3
Warlord's Hold
With great power comes great responsibility.
5 2800 -4 food (this_region)
170 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Slave Market Commons Level 3
Slave Market
Some men are born free, but not all die that way.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
260 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+60% wealth generated by slaves (this_province)
12 Great Fair Commons Level 4
Great Fair
Goods from the furthest reaches come to many shores.
8 8000 -7 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
350 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Bardic Circle Commons Level 4
Bardic Circle
Through song and poetry the glorious dead are honoured.
8 5500 +2 owning faction's cultural influence (this_faction)
-5 food (this_region)
180 wealth from learning (culture) (this_building)
+3 public order per turn (this_province)
+24% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Smokehouse Commons Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 5500 6 food (this_region)
350 wealth from subsistence (this_building)
-8 public order per turn (squalor) (this_province)
+20% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time
(double for city-ports) (this_region)
15 Great Hall Commons Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 4500 -7 food (this_region)
220 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
16 High King's Hold Commons Level 5
High King's Hold
A hold and hall fit for a king above all others.
10 10000 -7 food (this_region)
400 wealth from subsistence (this_building)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 influence per turn for your political party (this_faction)
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