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Royal Karka African Rebels (Imperator Augustus)African Rebels (Imperator Augustus) Provincial Capital Level 4

Royal Karka

A shining city, a seat of power and a source of pride…

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Karka

Building Name

Royal Karka

Level Name

east_city_royal_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7500

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+6 Eastern cultural influence (this_region)
+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Swordsmen
160 Swordsmen
160 Swordsmen
160 Swordsmen
Swordsmen
(Aet_Sword)
Melee Infantry
120 Archers
120 Archers
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(Afr_Ballista_Bastion)
Field Artillery
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Afr_Levy_Spear)
Spear Infantry
40 African Bastion Onager
40 African Bastion Onager
African Bastion Onager
(Afr_Onager_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(Afr_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Axumite Desert Cavalry
Cavalry / Melee Cavalry / (Afr_Cav1)
Axumite Desert Cavalry
Solid, fast cavalry trained on the flat desert of Axum
90 570 570 26 29 41 75 69 105 50
2
90 Thapsus Noble Cavalry
Cavalry / Melee Cavalry / (Afr_Cav3)
Thapsus Noble Cavalry
Thapsus, city under the influence of Carthage, close to the Syrtis Minor, is the mother of this formidable cavalry
90 1050 1050 35 38 45 83 92 140 60
3
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 290 260 14 29 11 60 62 65 25
4
160 Meroitic Sword Infantry
Melee Infantry / Melee Infantry / (Afr_Melee2)
Meroitic Sword Infantry
Soldiers with sword, recruited in the city-necropolis of Meroe, once the capital of the Kingdom of Kush
160 690 690 27 36 27 72 72 70 55
5
160 Garama's Noble Guard
Melee Infantry / Melee Infantry / (Afr_Melee4)
Garama's Noble Guard
The Romans kept dense commercial contacts with the Garamantes; archaeologists have even found in Garama a Roman bath. However the Romans did not consider the Garamantes fully civilized
160 870 870 33 38 32 84 107 80 60
6
160 Axumite Desert Spearmen
Melee Infantry / Spear Infantry / (Afr_Spear2)
Axumite Desert Spearmen
Spears in defense of a kingdom among the most solid and historically important of Africa
160 610 610 24 29 22 81 72 70 55
7
160 Garamantian Heavy Spears
Melee Infantry / Spear Infantry / (Afr_Spear4)
Garamantian Heavy Spears
Herodotus claims that the Garamantes "do not possess weapons of war, nor do they know how to defend themselves." He was probably in error if also the almighty Romans struggled to make them 'clientes'...
160 880 880 28 32 29 92 107 80 60
8
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 480 480 20 155 7 35 7 23 3 31 52 50 20
9
160 Herdsmen
Melee Infantry / Spear Infantry / (Mro_Herdsmen_Spears)
Herdsmen

160 650 650 27 29 25 69 63 70 55
10
160 Kandake Royal Guard
Melee Infantry / Spear Infantry / (Mro_Kandake_Guards)
Kandake Royal Guard
The Royal Guard and protectors of the Candace's of Meroe.
160 960 960 30 32 30 85 72 75 60
11
160 Lion Warriors
Melee Infantry / Melee Infantry / (Mro_Lion_Warriors)
Lion Warriors
The the heart of the lion is in these men,
160 720 720 30 36 33 84 10 70 55
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