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Pagus (Master Leather Workshop) Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Leather Level 4

Pagus (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Leather Level 3
Pagus (Master Leather Workshop)

Building Name

Pagus (Master Leather Workshop)

Level Name

barb_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

3000

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

-7 food (this_region)
270 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (this_province)
Level I shields (+5% shield effectiveness) upon recruitment (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Bloodsworn
Bloodsworn
(Ger_Bloodsworn)
Melee Infantry
160 Hex-Bearers
160 Hex-Bearers
Hex-Bearers
(Ger_Hex_Bearers)
Melee Infantry
120 Longbow Hunters
Longbow Hunters
(Ger_Longbow_Hunters)
Missile Infantry
160 Spear Brothers
Spear Brothers
(Ger_Spear_Brothers)
Spear Infantry
160 Sword Masters
160 Sword Masters
Sword Masters
(Ger_Sword_Masters)
Melee Infantry
160 Wodanaz Spears
Wodanaz Spears
(Ger_Wodanaz_Spears)
Spear Infantry
160 Wolf Warriors
Wolf Warriors
(Ger_Wolf_Warriors)
Melee Infantry
120 Germanic Youths
Germanic Youths
(Ger_Youths)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Club Levy
Melee Infantry / Melee Infantry / (Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 230 200 20 36 11 64 52 65 25
2
160 Spear Levy
Melee Infantry / Spear Infantry / (Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 370 330 18 28 21 74 62 65 25
3
120 Germanic Youths
Missile Infantry / Missile Infantry / (Ger_Youths)
Germanic Youths
These young men seek battle to enhance their status and gain experience.
120 340 340 28 70 7 18 5 23 3 35 52 50 20
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