menu
HomeHome / Radious Total War Mod / Marcomanni (Imperator Augustus) / Buildings / Potter's Workshop
Potter's Workshop Marcomanni (Imperator Augustus)Marcomanni (Imperator Augustus) Craftsmen Level 4

Potter's Workshop

Many hands make light work.

The tribes of ancient Europe kept very few written records, so much of what we know of their way of life comes from archaeological discoveries. For example, we know that the ancient Celts fired pots in kilns that allowed air, or rather oxygen, to be introduced, thus allowing the potter to control the colour of his work. It is clear from later finds that potters learnt that the introduction of liquid to the clay, before firing, could also affect its colour, and this led to new and more complicated patterns emerging. The differences in pattern design also reveals the differences between the tribes. Pottery discovered in Gaul and Britannia tends to favour elaborate scenes of hunting, sports or deities compared to the more basic patterns found in other areas of Europe.

Craftsmen

Craftsman's House
Craftsman's House
(barb_craftsmen_1)
Craftsmen Level 0
Clay Pit
Clay Pit
(barb_craftsmen_pot_2)
Craftsmen Level 1
Potter
Potter
(barb_craftsmen_pot_3)
Craftsmen Level 2
Potter's Workshop
Potter's Workshop
(barb_craftsmen_pot_4)
Craftsmen Level 3
Brine Distiller
Brine Distiller
(barb_craftsmen_salt_2)
Craftsmen Level 1
Salt Kiln
Salt Kiln
(barb_craftsmen_salt_3)
Craftsmen Level 2
Salt Workshop
Salt Workshop
(barb_craftsmen_salt_4)
Craftsmen Level 3
Woodworker
Woodworker
(barb_craftsmen_wood_2)
Craftsmen Level 1
Carpenter
Carpenter
(barb_craftsmen_wood_3)
Craftsmen Level 2
Builder's Hall
Builder's Hall
(barb_craftsmen_wood_4)
Craftsmen Level 3
Potter's Workshop

Building Name

Potter's Workshop

Level Name

barb_craftsmen_pot_4

Building Chain

Craftsmen

Building Level

4

Create Time

8

Create Cost

5300

Require Technology

Multilingual
Multilingual

Effects

240 wealth from manufacturing (industry) (this_building)
+9% wealth from all commerce (regions_in_this_province)
-8 public order per turn (squalor) (this_province)

Provides Garrison Army

160 Hex-Bearers
Hex-Bearers
(Ger_Hex_Bearers)
Melee Infantry
120 Longbow Hunters
120 Longbow Hunters
Longbow Hunters
(Ger_Longbow_Hunters)
Missile Infantry
160 Wolf Warriors
Wolf Warriors
(Ger_Wolf_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Berserker Axemen
Melee Infantry / Melee Infantry / (Ger_Berserker_Axemen)
Berserker Axemen
Ferocious berserkers that have forsaken shields for two handed axes.
100 830 830 43 46 40 44 27 85 60
2
160 Germanic Wolf Nobles
Melee Infantry / Melee Infantry / (Ger_Berserker_Nobles)
Germanic Wolf Nobles
The most fearsome berserkers equipped with the best weapons and armour.
160 1200 1200 44 36 45 84 87 80 65
3
120 Germanic Slingers
Missile Infantry / Missile Infantry / (Ger_Slingers)
Germanic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 480 480 20 155 7 35 7 23 3 35 52 50 20
4
160 Wolf Hunters
Melee Infantry / Melee Infantry / (Ger_Wolf_Hunters)
Wolf Hunters
Elite hunters, axe warriors and scary beasts.
160 790 790 32 35 32 84 57 75 60
Disqus
Facebook