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Slave Market Iceni (Imperator Augustus)Iceni (Imperator Augustus) Commons Level 3

Slave Market

Some men are born free, but not all die that way.

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a 'libertus' - gaining political freedom and even the opportunity to run for public office.

Commons

Commons
Commons
(barb_commons_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(barb_commons_chieftan_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Commons Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Commons Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Commons Level 4
Loremaster's Hut
Loremaster's Hut
(barb_commons_lore_2)
Commons Level 1
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Commons Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Commons Level 3
Farmers' Market
Farmers' Market
(barb_commons_market_2)
Commons Level 1
Public Market
Public Market
(barb_commons_market_3)
Commons Level 2
Great Fair
Great Fair
(barb_commons_market_4)
Commons Level 3
Slave Trader
Slave Trader
(barb_commons_slave_2)
Commons Level 1
Slave Market
Slave Market
(barb_commons_slave_3)
Commons Level 2
Storage Pit
Storage Pit
(barb_commons_storage_2)
Commons Level 1
Souterrain
Souterrain
(barb_commons_storage_3)
Commons Level 2
Smokehouse
Smokehouse
(barb_commons_storage_4)
Commons Level 3
Slave Market

Building Name

Slave Market

Level Name

barb_commons_slave_3

Building Chain

Commons

Building Level

3

Create Time

5

Create Cost

11500

Require Technology

Tax Labour
Tax Labour

Effects

+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
260 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+60% wealth generated by slaves (this_province)

Provides Garrison Army

160 Ambushers
160 Ambushers
Ambushers
(Bri_Ambushers)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Ambushers
Melee Infantry / Melee Infantry / (Bri_Ambushers)
Ambushers
The unexpected, armed with javelins and swords, is never welcome.
160 590 590 25 36 24 84 37 65 50
2
160 Spear Ambushers
Melee Infantry / Spear Infantry / (Bri_Spear_Ambushers)
Spear Ambushers
Unexpected warriors, with spears, are useful to any warlord.
160 670 670 26 28 24 81 57 65 50
3
40 Celtic Warhounds
Melee Infantry / Special / (Cel_Celtic_Warhounds)
Celtic Warhounds
Man's best friend can also be a savage, terrible enemy.
40 500 500 27 36 37 68 52 55 35
4
120 Pict Stalkers
Missile Infantry / Missile Infantry / (Pict_Amb)
Pict Stalkers
Pict Ambush infantry
120 740 740 19 70 12 18 26 36 25 76 47 60 55
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