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HomeHome / Radious Total War Mod / Himyar (Imperator Augustus) / Buildings / Slave Auctioneer
Slave Auctioneer Himyar (Imperator Augustus)Himyar (Imperator Augustus) City Centre Level 3

Slave Auctioneer

The world is carried on backs sold to the highest bidder.

Slavery was everywhere in the ancient world. Slaves were bought and traded in every town and city, their status the result of wars, kidnap, birth, poverty, or criminality. From fields to the mightiest of temples, slavery was the engine that drove everything. Interestingly, no group, nationality or tribe was considered to be automatically worthy of enslavement. Misfortune could be visited equally on almost anyone. Slaves were rarely used in battle, and so the image of slaves chained to the oars of warships is largely a product of Hollywood cinema history. Rowing required skill, not just a strong back. And only the most desperate of masters would ever give their slaves weapons and permission to kill...

City Centre

City Centre
City Centre
(east_city_centre_1)
City Centre Level 0
Wrestling Arena
Wrestling Arena
(east_city_centre_arena_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(east_city_centre_arena_3)
City Centre Level 2
Majore Field
Majore Field
(east_city_centre_arena_4)
City Centre Level 3
Library
Library
(east_city_centre_library_2)
City Centre Level 1
Clay Tablet Archive
Clay Tablet Archive
(east_city_centre_library_3)
City Centre Level 2
Danesgah
Danesgah
(east_city_centre_library_4)
City Centre Level 3
Governor's Palace
Governor's Palace
(east_city_centre_palace_2)
City Centre Level 1
Satrap's Palace
Satrap's Palace
(east_city_centre_palace_3)
City Centre Level 2
Royal Palace
Royal Palace
(east_city_centre_palace_4)
City Centre Level 3
Slave Trader
Slave Trader
(east_city_centre_slave_2)
City Centre Level 1
Slave Auctioneer
Slave Auctioneer
(east_city_centre_slave_3)
City Centre Level 2
Spice Market
Spice Market
(east_city_centre_spice_2)
City Centre Level 1
Spice Bazaar
Spice Bazaar
(east_city_centre_spice_3)
City Centre Level 2
Grand Bazaar
Grand Bazaar
(east_city_centre_spice_4)
City Centre Level 3
Slave Auctioneer

Building Name

Slave Auctioneer

Level Name

east_city_centre_slave_3

Building Chain

City Centre

Building Level

3

Create Time

5

Create Cost

11500

Require Technology

Foreign Policy
Foreign Policy

Effects

230 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+60% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Garama's Noble Guard
Melee Infantry / Melee Infantry / (Afr_Melee4)
Garama's Noble Guard
The Romans kept dense commercial contacts with the Garamantes; archaeologists have even found in Garama a Roman bath. However the Romans did not consider the Garamantes fully civilized
160 870 870 33 38 32 84 107 80 60
Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Garamantian Heavy Spears
Melee Infantry / Spear Infantry / (Afr_Spear4)
Garamantian Heavy Spears
Herodotus claims that the Garamantes "do not possess weapons of war, nor do they know how to defend themselves." He was probably in error if also the almighty Romans struggled to make them 'clientes'...
160 880 880 28 32 29 92 107 80 60
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