Grain | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Grain Level 1 Farmstead (Grain Fields) "Work harder! The quota must be met!" |
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2 | 1100 |
4 food (this_region) 50 wealth from farming (agriculture) (this_building) +10% wealth from farming (agriculture) (regions_in_this_province) +1 growth per turn (this_province) +12 line of sight across borders (this_region) |
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2 |
Grain Level 2 Village (Grain Farms) Feeding a city requires agriculture on a larger scale. |
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3 | 1600 |
5 food (this_region) 90 wealth from farming (agriculture) (this_building) +20% wealth from farming (agriculture) (regions_in_this_province) +2 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Grain Level 3 Town (Grain Irrigated Farm) "We can't bring the farm to the river… let's bring the river to the farm." |
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5 | 3000 |
8 food (this_region) 120 wealth from farming (agriculture) (this_building) +40% wealth from farming (agriculture) (regions_in_this_province) +3 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Grain Level 4 Pagus (Grain Estate) Conquest and politics are not the only routes to wealth and power. |
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8 | 4600 |
9 food (this_region) 150 wealth from farming (agriculture) (this_building) +80% wealth from farming (agriculture) (regions_in_this_province) +4 growth per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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