Wine | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Wine Level 1 Village (Vineyard) "In vino sanitas." |
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2 | 1100 |
+5% wealth from all commerce (regions_in_this_province) 150 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 public order per turn (all provinces) 40 wine for each region (this_building) +12 line of sight across borders (this_region) |
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2 |
Wine Level 2 Settlement (Large Vineyard) A growing city is a thirsty city. |
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3 | 1600 |
-1 food (this_region) +10% wealth from all commerce (regions_in_this_province) 200 wealth from local commerce (this_building) +2 growth per turn (this_province) +2 public order per turn (all provinces) 80 wine for each region (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Wine Level 3 Town (Winemaker) Even a poor wine can be improved with a little art. |
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5 | 2300 |
-4 food (this_region) +15% wealth from all commerce (regions_in_this_province) 250 wealth from local commerce (this_building) +3 growth per turn (this_province) +3 public order per turn (all provinces) 120 wine for each region (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Wine Level 4 Colonia (Master Winemaker) A master vintner reserves the finest grapes. The rest are left for the masses. |
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8 | 3300 |
-8 food (this_region) +20% wealth from all commerce (regions_in_this_province) 250 wealth from local commerce (this_building) +4 growth per turn (this_province) +4 public order per turn (all provinces) 160 wine for each region (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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