Home / Total War: Rome II / Samnites (Hannibal at the Gates) / Buildings / Military (Recruitment) Buildings
Military (Recruitment) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military (Recruitment) Level 1 Field of Mars Citizens must have somewhere to gather and drill before battle. |
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2 | 900 |
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2 |
Military (Recruitment) Level 2 Manipular Barracks Legionaries must be housed and trained, so that they may stand in harm's way. |
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3 | 1500 |
-1 food (this_region) |
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3 |
Military (Recruitment) Level 2 Auxiliary Camp An army must be gathered and organised before it is sent on campaign. |
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3 | 1200 |
-1 food (this_region) |
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4 |
Military (Recruitment) Level 3 Cohort Barracks Soldiers must be separated from civilians, and imbued with discipline. |
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5 | 2400 |
-4 food (this_region) +1 army recruitment capacity (this_province) |
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5 |
Military (Recruitment) Level 3 Auxiliary Barracks Non-citizens must be properly organised if they are to serve Rome effectively. |
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5 | 1800 |
-3 food (this_region) -5% mercenary hiring cost (your_characters_in_this_province) +1 army recruitment capacity (this_province) |
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6 |
Military (Recruitment) Level 4 Legionary Barracks The legion is a finely-tuned machine for making war anywhere at any time. |
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8 | 3100 |
-8 food (this_region) +1 army recruitment capacity (this_province) |
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7 |
Military (Recruitment) Level 4 Auxiliary Garrison Auxiliaries are the second fist of the Roman Empire, and vital to its wars. |
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8 | 2200 |
-6 food (this_region) -10% mercenary hiring cost (your_characters_in_this_province) +1 army recruitment capacity (this_province) |
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