Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Port Level 1 Port A port is a gateway to the world of trade and military adventure. |
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2 | 800 |
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2 | ![]() |
Port Level 2 Military Wharf He who commands the sea goes where he wills, and fights where he wills. |
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3 | 2100 |
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3 | ![]() |
Port Level 2 Civil Port The rule of law allows trade to flourish, even at sea. |
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3 | 1700 |
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4 | ![]() |
Port Level 3 Drydock A drydock aids the construction and maintenance of any battlefleet. |
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5 | 3800 |
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5 | ![]() |
Port Level 3 Civil Docks A fresh catch gets a good price in both town and city. |
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5 | 3400 |
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6 | ![]() |
Port Level 4 Military Port The fleet headquarters embodies both symbolic and practical seapower. |
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8 | 5900 |
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7 | ![]() |
Port Level 4 Harbour When ships can find safe haven, the people will prosper. |
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8 | 5600 |
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